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11 Data Sets

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1. Chess (Domain Theories): 6 different domain theories for generating legal moves of chess

2. Chess (King-Rook vs. King-Knight): Knight Pin Chess End-Game Database Creator

3. Chess (King-Rook vs. King-Pawn): King+Rook versus King+Pawn on a7 (usually abbreviated KRKPA7).

4. Othello Domain Theory: Used in research to generate features for an inductive learning system

5. Tic-Tac-Toe Endgame: Binary classification task on possible configurations of tic-tac-toe game

6. Chess (King-Rook vs. King): Chess Endgame Database for White King and Rook against Black King (KRK).

7. Connect-4: Contains connect-4 positions

8. Poker Hand: Purpose is to predict poker hands

9. SkillCraft1 Master Table Dataset: This data was used in Thompson et al. (2013). A list of possible game actions is discussed in Thompson, Blair, Chen, & Henrey (2013).

10. Dota2 Games Results: Dota 2 is a popular computer game with two teams of 5 players. At the start of the game each player chooses a unique hero with different strengths and weaknesses.

11. Basketball dataset: It's data collected from different volunteers that are done in a basketball practice: dribbling, pass, shoot, picking the ball, and holding the ball.

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