Urban Land Cover

Donated on 3/26/2014

Classification of urban land cover using high resolution aerial imagery. Intended to assist sustainable urban planning efforts.

Dataset Characteristics

Multivariate

Subject Area

Climate and Environment

Associated Tasks

Classification

Feature Type

-

# Instances

168

# Features

148

Dataset Information

Additional Information

Contains training and testing data for classifying a high resolution aerial image into 9 types of urban land cover. Multi-scale spectral, size, shape, and texture information are used for classification. There are a low number of training samples for each class (14-30) and a high number of classification variables (148), so it may be an interesting data set for testing feature selection methods. The testing data set is from a random sampling of the image. Class is the target classification variable. The land cover classes are: trees, grass, soil, concrete, asphalt, buildings, cars, pools, shadows.

Has Missing Values?

No

Variable Information

LEGEND Class: Land cover class (nominal) BrdIndx: Border Index (shape variable) Area: Area in m2 (size variable) Round: Roundness (shape variable) Bright: Brightness (spectral variable) Compact: Compactness (shape variable) ShpIndx: Shape Index (shape variable) Mean_G: Green (spectral variable) Mean_R: Red (spectral variable) Mean_NIR: Near Infrared (spectral variable) SD_G: Standard deviation of Green (texture variable) SD_R: Standard deviation of Red (texture variable) SD_NIR: Standard deviation of Near Infrared (texture variable) LW: Length/Width (shape variable) GLCM1: Gray-Level Co-occurrence Matrix [i forget which type of GLCM metric this one is] (texture variable) Rect: Rectangularity (shape variable) GLCM2: Another Gray-Level Co-occurrence Matrix attribute (texture variable) Dens: Density (shape variable) Assym: Assymetry (shape variable) NDVI: Normalized Difference Vegetation Index (spectral variable) BordLngth: Border Length (shape variable) GLCM3: Another Gray-Level Co-occurrence Matrix attribute (texture variable) Note: These variables repeat for each coarser scale (i.e. variable_40, variable_60, ...variable_140).

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Creators

Brian Johnson

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