Chess (King-Rook vs. King-Knight)

Donated on 10/2/1988

Knight Pin Chess End-Game Database Creator

Dataset Characteristics

Multivariate, Data-Generator

Subject Area

Games

Associated Tasks

Classification

Feature Type

Categorical, Integer

# Instances

-

# Features

-

Dataset Information

Additional Information

The companion file is a Common Lisp demonstration file that generates knight-pin Chess end-game samples. Start up Lisp and load the file. It generates 100 end-games and writes them to a separate file. Look at the end of the file to see how to change it so that it will produce more end-games, or use the file for output that you wish. The code is released for experimental, confidential use only. See the end of the file for load-time commands that generate a file of examples in Quinlan's format. Note: this program generates duplicates. In one run, there were about 370 duplicates in the first 1000 instances (i.e., 630 distinct examples).

Has Missing Values?

No

Variables Table

Variable NameRoleTypeDescriptionUnitsMissing Values
no
no
no
no
no
no
no
no
no
no

0 to 10 of 22

Additional Variable Information

Attribute Summaries: Class: knight's side is lost in n-ply (n=2, 3, etc) 1. distance from black king to knight: 1, 2, >2 2. distance from black king to rook: 1, 2, >2 3. distance from black king to white king: 1, 2, >2 4. distance from white king to knight: 1, 2, >2 5. distance from white king to rook: 1, 2, >2 6. distance from rook to knight (ADDED): 1, 2, >2 7. board relationship of black king and knight (ADDED): diag, rect, other 8. board relationship of black king and rook (ADDED): diag, rect, other 9. board relationship of black king and white king (ADDED): diag,rect,other 10. board relationship of white king and knight (ADDED): diag, rect, other 11. board relationship of white king and rook (ADDED): diag, rect, other 12. board relationship of white rook and knight (ADDED): diag, rect, other 13. type of black king's initial square: corner, edge, open 14. type of black knight's initial square (ADDED): corner, edge, open 15. type of white king's initial square (ADDED): corner, edge, open 16. type of white rook's initial square (ADDED): corner, edge, open 17. rook checks black king (OMITTED, always f): t, f 18. rook threatens knight (OMITTED, always t): t, f 19. knight threatens rook (OMITTED, always f): t, f 20. black king, knight, rook in line (OMITTED, always t) t, f 21. black king can move adjacent to knight (OMITTED) t, f 22. knight can interpose adjacent to king (OMITTED) t, f

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Keywords

automobile

Creators

Ross Quinlan

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