Chess (King-Rook vs. King-Pawn)

Donated on 7/31/1989

King+Rook versus King+Pawn on a7 (usually abbreviated KRKPA7).

Dataset Characteristics

Multivariate

Subject Area

Games

Associated Tasks

Classification

Feature Type

Categorical

# Instances

3196

# Features

35

Dataset Information

Additional Information

The dataset format is described below. Note: the format of this database was modified on 2/26/90 to conform with the format of all the other databases in the UCI repository of machine learning databases.

Has Missing Values?

No

Variables Table

Variable NameRoleTypeDescriptionUnitsMissing Values
bkblkFeatureCategoricalno
bknwyFeatureCategoricalno
bkon8FeatureCategoricalno
bkonaFeatureCategoricalno
bksprFeatureCategoricalno
bkxbqFeatureCategoricalno
bkxcrFeatureCategoricalno
bkxwpFeatureCategoricalno
blxwpFeatureCategoricalno
bxqsqFeatureCategoricalno

0 to 10 of 36

Additional Variable Information

Attributes: see Shapiro's book.

Class Labels

Classes (2): -- White-can-win ("won") and White-cannot-win ("nowin"). I believe that White is deemed to be unable to win if the Black pawn can safely advance.

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Keywords

chess

Creators

Alen Shapiro

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