SkillCraft1 Master Table Dataset

Donated on 10/21/2013

This data was used in Thompson et al. (2013). A list of possible game actions is discussed in Thompson, Blair, Chen, & Henrey (2013).

Dataset Characteristics

Multivariate

Subject Area

Games

Associated Tasks

Regression

Feature Type

Integer, Real

# Instances

3395

# Features

-

Dataset Information

Additional Information

-- We aggregated screen movements into screen-fixations using a Salvucci & Goldberg (2000) dispersion-threshold algorithm, and defined Perception Action Cycles (PACs) as fixations with at least one action. -- Time is recorded in terms of timestamps in the StarCraft 2 replay file. When the game is played on 'faster', 1 real-time second is equivalent to roughly 88.5 timestamps. -- List of possible game actions is discussed in Thompson, Blair, Chen, & Henrey (2013)

Has Missing Values?

Yes

Variables Table

Variable NameRoleTypeDemographicDescriptionUnitsMissing Values
no
no
no
no
no
no
no
no
no
no

0 to 10 of 20

Additional Variable Information

1. GameID: Unique ID number for each game (integer) 2. LeagueIndex: Bronze, Silver, Gold, Platinum, Diamond, Master, GrandMaster, and Professional leagues coded 1-8 (Ordinal) 3. Age: Age of each player (integer) 4. HoursPerWeek: Reported hours spent playing per week (integer) 5. TotalHours: Reported total hours spent playing (integer) 6. APM: Action per minute (continuous) 7. SelectByHotkeys: Number of unit or building selections made using hotkeys per timestamp (continuous) 8. AssignToHotkeys: Number of units or buildings assigned to hotkeys per timestamp (continuous) 9. UniqueHotkeys: Number of unique hotkeys used per timestamp (continuous) 10. MinimapAttacks: Number of attack actions on minimap per timestamp (continuous) 11. MinimapRightClicks: number of right-clicks on minimap per timestamp (continuous) 12. NumberOfPACs: Number of PACs per timestamp (continuous) 13. GapBetweenPACs: Mean duration in milliseconds between PACs (continuous) 14. ActionLatency: Mean latency from the onset of a PACs to their first action in milliseconds (continuous) 15. ActionsInPAC: Mean number of actions within each PAC (continuous) 16. TotalMapExplored: The number of 24x24 game coordinate grids viewed by the player per timestamp (continuous) 17. WorkersMade: Number of SCVs, drones, and probes trained per timestamp (continuous) 18. UniqueUnitsMade: Unique unites made per timestamp (continuous) 19. ComplexUnitsMade: Number of ghosts, infestors, and high templars trained per timestamp (continuous) 20. ComplexAbilitiesUsed: Abilities requiring specific targeting instructions used per timestamp (continuous)

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Creators

Mark Blair

Joe Thompson

Andrew Henrey

Bill Chen

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